Fantasy
The Hobbit:
Bilbo Baggins
Behind the Scenes
These were two of the last pieces I did in polymer clay. In fact, I was transitioning to using epoxy resins during the process of sculpting these, so I sculpted the bases and accessories out of resin.
There’s an elegance to the character designs that I wanted to capture. They convey real solidity and heft, which is rarer than most people realize in animation because it’s a challenge to achieve that part of the illusion of reality. Picking the right poses was a challenge because these two aren’t the most dynamic characters in the film, and I generally dislike static poses. Capturing bodies that are moving, and having those movements reveal something about their nature, is what fascinates me most about figural sculpture. A particular gesture can be as identifying as a person’s signature. We each move in unique ways, and certain characters have very recognizable silhouettes—Superman’s confident pose versus Spider-man’s arachnid contortions. But when you’re dealing with a little halfling who most enjoys eating or smoking his pipe and an ancient wizard, who though a capable fighter, is usually depicted just walking around and talking, you have your work cut out for you if you want them to be visually exciting but still recognizable and true to the characters and how the audience perceives them.
The Hobbit: Bilbo Baggins and Gandalf
In November of 1977, NBC broadcasted an animated version of The Hobbit produced by Rankin/Bass, famous for their stop motion animated fare—including holiday specials like Rudolph and The Year Without a Santa Claus, and animated by Topcraft, a precursor to Studio Ghibli.
Nine-year-old me was blown away.
I’d already read the book and was deep into The Lord of the Rings when the movie aired, so despite certain designs not jibbing with the mental images I’d made of the characters, I was hooked. I hunted for any and every printed version of the images from the film and pored over them, studying them and redrawing them constantly.
As it happened, my first paid art commission came just shy of two years later, when my beloved music teacher paid me to do illustrations based on the film’s character designs for a musical adaptation she was doing of the book for our class. I still have a xerox of that check in my studio. $25 for 5 drawings—but accounting for inflation, that’d be like $96 today. Not bad for an eleven-year-old.
Years later, my business partner and I were considering pursuing the rights to produce a series of statues based on the film, so I created these prototypes of Bilbo and Gandalf.
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Let’s make something amazing together
Please note, all Manifest Sculpt work is completed with traditional sculpting techniques—modelling and carving—rather than through modern digital techniques and programs. Consequently, the resin and bronze castings in this edition were also produced through traditional mold making and manufacturing processes. Final Manifest Sculpt commissions are available in a variety of materials, but they are not 3D printed and are not available as printable files. Copyright Notice: all work, including ideation, concepts, stories and their development, character design and production are the property of Carlos Soca unless otherwise noted, and all rights are reserved. Should you wish to discuss collaboration or licensing of an intellectual property or its design, please contact Manifest Sculpt.